﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using ReallyReallyReallySimpleRoguelike.Entities;
using ReallyReallyReallySimpleRoguelike.Managers;
using System.Drawing;

namespace ReallyReallyReallySimpleRogueLikeTests
{
    [TestFixture]
    class DungeonLevel_isOkToPlaceMonster_Test
    {
        DungeonLevel dungeonLevel;
        Player player;

        public DungeonLevel_isOkToPlaceMonster_Test()
        {

        }

        [SetUp]
        public void Initialize()
        {
            dungeonLevel = new DungeonLevel(1,5,5);
            
            
            player = new Player(new Point(0, 0));
            dungeonLevel.AddTile(player);
        
        }

        [Test]
        public void Test()
        {
            //this should fail
            Assert.IsFalse(dungeonLevel.IsOKToPlaceMonster(new Point(0,0)));
        }
    }
}
